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Kanban Pizza Game - the Kanban experience for foodies: David Bland, Dave Sharrock
    Tuesday August 14, 2012 1:30pm - 3:00pm @ Texas 2

    The Kanban Pizza Game is a unique experience of the benefits of one-piece flow or limiting your work-in-process. You are the proprietor of a new entrepreneurial enterprise, your very own Pizza Shop. You will experience the frenetic energy required to keep up with your customers' needs before using the three simple prescriptions of Kanban to increase your productivity and even offer your customers more choice. You'll experience some subtleties of the Kanban approach before we tie everything back to how software is delivered using Kanban. -- The Kanban Pizza game was created in the summer of 2011, and has been used at Tampere Goes Agile 2011 in Finland and the Agile Coach Camp in Columbus, OH in Sept 2011. Feedback was enthusiastic, and the game has been used numerous times with clients in the passed 6 months to very positive feedback. The benefit of this game over other Kanban experiences is the level of complexity that can be introduced through the variations of pizza slices (for example, incorporating subtle changes in flow through the system). Some feedback from the Tampere exercise can be seen on the [agile42 blog](http://www.agile42.com/en/blog/2011/09/23/kanban-pizza-game/ "Kanban Pizza Game"). Kanban is a tool that allows optimization of a process by visualizing it. Kanban has just three main prescriptions: 1 Visualize the workflow 2 Limit WIP 3 Measure and optimize the average lead time **Visualize the workflow** With the physical production of the Pizza the workflow is always visually present, and with the drawing of the workflow we can reflect the current process. **Limit WIP** Through the game some bottlenecks and queues will emerge. During the game we introduce work-in-process limits to highlight the (often counter-intuitive) benefit of focusing on single piece flow, and so that the teams don't lose points for unused materials. The participants experience that WIP limits are more than just imposed limitations - they change behaviour; people interact more on the overall production, communicate more and help each other when needed. **Measure and optimize the average lead time** In the game we measure the lead time and the cycle time. We also use a point system to approximate value delivery, and in particular the cost of inventory or waste. **Some Benefits of Kanban** - Bottlenecks become clearly visible, leading to increased collaboration - Evolutionary path to agile software development - Provides a way to be agile without iterations, starting where you are - Natural tendency to spread throughout an organization

    Dad, internet veteran, husband, entrepreneur, occasional sei…

    Organizational Coaching, Lean Startup, Business Model Genera…

    Type Agile Boot Camp
    Session Type Workshop
    Audience Learning

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